The universal way to achieve this interlace consists in passing the frame alternatively up and down the frames which it crosses. This system always has a solution, it is always possible to interlace frames in an alternative up- down basis.
Indeed, if we consider the polygons limited by the frames, we see that their sides are always segments of frames between two crosses, or, if the frame bends, the fragment between crosses will give more sides, as shown in the schema. Let us consider as positive the polygon whose sides begin in an up position and finish down when going in the clockwise direction of gyration, and negative the opposite, as can be seen in the schema above.
Since only two frames intersect at a time (R10), their crossing create four angles, two contiguous polygons sharing only one segment of frame, and four polygons sharing a node. Now, it is easy to see that, if we select a positive polygon, those contiguous to it will be negative, and the other one, opposed by the angle, positive. That gives give us a rule to intersecting: we choose one polygon as positive and all the others will take their respective direction; the frames will be then interwoven accordingly.
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Displacement Plane Covering